The Living Archive

Timeline

Ten thousand Edicts. One continuing history.

Trace the ages that shaped Arqenuvam, from the awakening of the world to Cycle II · Edict 3601.

The Chronology

Seven Ages of Recorded History

Cycle ICycle I · Edicts 0–10000

The Cycle of Origin

The earliest known span of Arqenuvam’s history, when the world and its first peoples emerged.

A primordial Arqenuvam of jagged mountains, waterfall islands, and glowing waters under a breaking golden light.
  1. Edicts 0–2500Major Period · Cycle I
  2. Edicts 5001–8000Event · Cycle I
    Edicts 5001–8000Event · Cycle I

    Sowing Mortal Sentience

    Across Cycle I, Edicts 5001–8000, sentient peoples and Elemental Spirits emerged, establishing the living world that would later build Arqenuvam’s civilisations.

  3. Edict 0Event · Cycle II
Cycle IICycle II · Edicts 0–1200

Early Second Cycle

The opening centuries of Cycle II, when permanent cities rose and celestial divisions hardened.

Veridia, the First City, torn apart as palaces, bridges, and cliffs rise into a sundering storm above the sea.
  1. Edicts 101–300Major Event · Cycle II
  2. Edicts 301–1200Major Period · Cycle II
    Edicts 301–1200Period · Cycle II

    The Verdant Order & Xylos Crisis

    The Verdant Accord formalised Aeterna-backed hierarchy; Xylos’s dissent, escalating repression, Lyra’s death during his attempted arrest, and his catastrophic Terraforming Edict then sundered part of Veridia before the Aeterna killed him.

Cycle IICycle II · Edicts 1201–1600

First Celestial War

The first world-shaping celestial conflict, from the crisis around Veridia to the poisoned legacy left on the western coast.

Mountain ranges split between columns of golden light and a violent violet storm during the First Celestial War.
  1. Edicts 1201–1450Major Period · Cycle II
    Edicts 1201–1450Period · Cycle II

    The First Celestial War

    The Khaotari declaration of war opened the conflict from Edict 1201 onward; full-scale hostilities ran through Edict 1450, devastating the mortal world before a costly Aeterna victory ended open fighting.

  2. Edicts 1451–1600Major Event · Cycle II
Cycle IICycle II · Edicts 1601–3200

Between the Celestial Wars

An age of resettlement, new institutions, and changing celestial power between the two great wars.

Concordia rising at a river delta, with harbours, scaffolding, farmland, and a white spire beneath pale rings in the sky.
  1. Edicts 1601–2000Major Period · Cycle II
  2. Edicts 2001–2500Event · Cycle II
    Edicts 2001–2500Event · Cycle II

    The Aeterna Schism

    Between Edicts 2001–2500, moderate Aeterna led by Solara broke with increasingly interventionist hardliners, deepening the ideological divide that would later enable Valitra’s rise.

  3. Around Edict 2200Game Setting · Cycle II

    EXPLORE THIS AGE

    Around Cycle II · Edict 2200

    The Shattering of Arqenuvam: Farfound

    A cooperative fantasy village-building experience set around Cycle II, Edict 2200 during Arqenuvam's long interwar age.

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    A Farfound settlement at golden hour, with timber lodges, workshops, crop fields, a winding river and mountains across a broad valley.
  4. Edicts 2601–2800Event · Cycle II
  5. Edicts 3101–3105Event · Cycle II
  6. Around Edict 3150Event · Cycle II
    Around Edict 3150Event · Cycle II

    Founding of Arcanum

    Around Edict 3150, oppression under the post-3101 regime drove a Magician exodus; exiled Chroniclers guided the refugees to establish Arcanum on the storm-ravaged Sunken Coast.

Cycle IICycle II · Edicts 3201–3350

Second Celestial War

The later catastrophe that drew the wider world into conflict and brought the old Concordian order to an end.

A ruined city under a storm-dark sky, with violet lightning over cracked ground at the close of the Second Celestial War.
  1. Edicts 3201–3350Major Period · Cycle II
    Edicts 3201–3350Period · Cycle II

    The Second Celestial War

    The wider Second Celestial War began with the Tier V rupture and Valitra’s fall from Edict 3201 onward, expanded into continent-wide total war in 3330, reached its decisive climax in 3347, and formally closed after cleanup in 3350.

  2. Edicts 3330–3347Major Period · Cycle II
    Edicts 3330–3347Period · Cycle II

    War of All Species

    From Edict 3330, the wider conflict became a full continental war across multiple fronts, drawing mortal peoples and their cities directly into the Second Celestial War until the decisive 3347 climax.

  3. Edict 3347Major Event · Cycle II
Cycle IICycle II · Edicts 3351–3500

The Silent Years

An age of reconstruction in which survivors rebuilt cities, institutions, and shared life after the war.

Havenstone under reconstruction along its waterways, with scaffolding, cranes, and mountain slopes in the Silent Years.
  1. Edicts 3355–3500Major Period · Cycle II
  2. Edict 3400Game Setting · Cycle II

    LIVE WITHIN THIS AGE

    Cycle II · Edict 3400

    The Shattering of Arqenuvam: Silent Years

    A peaceful fantasy life-sim set in Cycle II, Edict 3400 within Arqenuvam's post-war Silent Years chronology.

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    A lantern-lit Arqenuvam canal city at blue hour, with market stalls, an arched stone bridge, a moored canal boat, domed towers and mountains beyond.
Cycle IICycle II · Edicts 3501–3601

Current Era

The chronology reaches the age of the published stories and the present-day world explored across Arqenuvam.

Aetheria at New Year in Edict 3601, with the wreckage and polluted streets of Misery facing the white Anti-Magic Stone wall, Gate of Ascension, and firework-lit Radiant beneath its magical Dome.
  1. Edict 3601Major Event · Cycle II

The Present Record

Current Era · Cycle II · Edict 3601

The chronology reaches the present. The surviving history connects directly to the published stories and active world of Arqenuvam.

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